EA is reportedly “overjoyed” with the efficiency of Star Wars Jedi: Survivor in its first two weeks of launch, and says the sport has been performed by “tens of millions” already.
As reported by VGC throughout EA’s fourth quarter earnings name yesterday (Could 9), the corporate claims that since Jedi: Survivor launched on April 28, the sport has already been performed by “tens of millions” of gamers and believes “it’s actually been a really sturdy launch for us.”
“Inside the first few weeks, tens of millions of gamers have joined Cal Kestis and BD-1 of their riot towards the Empire,” stated EA CEO Andrew Wilson.
Star Wars Jedi: Survivor. Credit score: EA.
“On Jedi, we’re overjoyed,” he added later, talking on the sport’s delay. “We made the daring determination to maneuver the title six weeks to provide the workforce the chance to essentially get to the standard of the sport that they wished.
“It’s very early, I believe we’re 11 days in at this level, we’re in a special sort of market dynamic, however I’d inform you it’s pacing very strongly towards our expectations and towards Jedi: Fallen Order.”
It was introduced following its launch on PC, PlayStation 5, and Xbox Sequence X|S that the sport will obtain “weeks” of patches, after the preliminary PC impressions reported that the sport is affected by efficiency points, regardless of there being reward for the sport itself.
In a five-star overview, NME stated: “Mixed with some cracking music that appears like Star Wars and framing that may really feel immediately acquainted – together with these Star Wars wipe transitions that may really feel so acquainted to anybody keen on the sport — it’s onerous to not really feel like Survivor is the most effective online game illustration of Star Wars we’ve seen up to now.”
In different gaming information, a Respawn developer has confirmed {that a} supposed Star Wars Jedi: Survivor glitch is definitely a uncommon enemy encounter.